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M2

Regulation The Independent Press Standards Organisation (IPSO) is the regulatory body for the UK's print and online publications. IPSO oversees adherence to the Editors' Code of Practice which is a set of guidelines that can include accuracy, fairness, and respect for privacy. Within this, publications commit to providing correct information to the public while considering the sensibilities of their audience. Additionally, it mandates sensitivity towards matters of privacy, ensuring that individuals' private lives are respected and not intruded upon. Furthermore, the code looks at the importance of avoiding publishing any material that may cause offence to readers. IPSO keeping these standards in place helps maintain public trust in the media. Ethical issues Ethical concerns in media include a range of concerns that impact how information is gathered and reported. Impartiality and objectivity are important principles, meaning journalists have to present information without ...

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Sample Materials Moodboard The few things here which I included, meaning the things titled ‘Citrus Winter’ and ‘Spring Collection’ and a few others, are what most design idea things look like on Pinterest. The things I have included here are pretty much what I am aiming for for my magazine. Specifically the idea of having a photoshoot in person and also in the game, recreating clothes I already have in real life in the game for this. Pages inspo As these here are video game-based magazine front covers, they are the main ideas for what the front cover of mine may be based off or taken inspiration from (animal crossing is more light-hearted than this specific GAME one). The actual animal crossing ones (I found the covers on Pinterest) will be easier to base my own front cover on. Similar to this ‘Space Bean Adventure’, there will be more art on the page than text. This is because my magazine is mainly about the design and fashion in the game, obviously with some description. I also l...

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Selection of typeface Graphics I could use As the magazine is about Animal Crossing, I found an image of some of the objects from the game, and then replicated them on Photoshop like the circle and the polygon tools. Photoshoot plan When I made this plan, I did it as if it was going to be more than one person, but I have chosen to do it with only one person as the magazine is more about what just one person can do with it. Location recce Other than the in person photoshoot which I am doing in a bedroom against a blank wall, in the Animal Crossing game there is a part of it which  Production schedule

M1

Distribution and Marketing Methods Marketing & Distribution The audience will be able to purchase the magazine from the standard supermarkets and newsagents. However, because this is specifically a gaming magazine, my magazine could also be published in shops that specifically sell games, for example GAME or CEX. This would be a good way to reach the preferred audience because commonly people who go to these shops will have a large interest in games, and within this there would. These shops are also the types that would sell game merchandise meaning this audience may also go here to look for things like that. Though, this magazine also has fashion elements in it, so it could also be put in clothing shops like H&M as a freebie if someone spends so much money, though this may not reach the preferred audience as most clothing shops are not exactly specific to taste. My magazine is going to be distributed nationally rather than globally because it would have too much of a high ...

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Proposal Target audience The type of person I aim to target is specifically people who enjoy video games made by Nintendo, specifically Animal crossing in this case and are most interested in the design elements of it. Animal Crossing is the kind of game that allows players to express their creativity and personal style through fashion designs and others, and the magazine would provide a platform for players to showcase their unique fashion ideas and creations and to gain more ideas. The magazine would also be appealing to people who are interested in fashion design, as it would look into the design process for the clothing and accessories featured in the game. The psychometric audience profiles that this magazine would mainly be the Mainstreamer. This is because they are part of a like-minded group of people, which can be anyone in any kind of gaming community. The spending power of this magazine will be high as it will be at an affordable, an ordinary price for a magazine, which woul...